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UI Plugins: To Register or Not to Register

We have two ways to add a UI Plugin to STK. Both methods require that XML file is placed in Plugins folder in either STK install area, the user configuration area, or the ProgramData area. The “COM” registration is a … Continue reading

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UI Plugins: The Plug Part

The purpose of this blog is to explain interaction between the STK Desktop application and the UI Plugin. Your plugin has to define the interaction with STK Desktop application by implementing required interfaces. This interaction between STK and all the … Continue reading

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MMT 11.1 – Less Is More

Ballistic missile technology has come a long way, and so has the MMT suite. (Hat tip, Banksy)

It seems like just the other day that I was writing to announce the arrival of MMT 11, and now here I am shouting from the mountaintops that the latest version of STK Missile Modeling Tools, MMT 11.1, has been … Continue reading

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7 Tools within STK You Need to Know

7 Tools within STK You Need to Know

For those of you that use STK know it is a very powerful tool to model complex systems and to convey these systems in a dynamic 2D and 3D environment. STK also comes packed with so many tools that it’s … Continue reading

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Applying Analysis Workbench to your Interplanetary Missions

Applying Analysis Workbench to your Interplanetary Missions

Analysis Workbench just might be one of the most powerful tools in STK. It allows you to access STK’s physics-based engine in order to manipulate and create new calculations and geometry. Analysis Workbench has four calculation types: Vector Geometry, Time, … Continue reading

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