Archive for August, 2008

Rendering Text Fast



Our new text rendering code is 5x faster (in a bad case) than our STK code - and the new code uses the same algorithm! How's that work? Well, we are using the same algorithm but the implementation is vastly different.  In this post, I'll describe the new implementation, which offloads work from the CPU to a vertex shader running on the GPU, enabling the use of static vertex buffer objects.

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SIGGRAPH 2008 Trip Report



We just returned from the annual SIGGRAPH conference, and one thing is clear: it's an exciting time to be in computer graphics. There was an overwhelming amount of things to see. The Larrabee, GPU, and OpenGL presentations were among the best in my opinion.

SIGGRAPH 2008

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3D Development Internships



Fall recruitment season is only a month away.  Good timing.  Our 3D team is working on lots of interesting problems in the fields of computer graphics and software architecture.  In fact, we have so many interesting things to do that we need your help.

Specifically, we’d like to talk to students in computer science, math, engineering, or other hard majors, who are seeking internships for next spring or summer.  Both undergraduate and graduate students are equally encouraged to contact us. 

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