Our new text rendering code is 5x faster (in a bad case) than our STK code - and the new code uses the same algorithm! How's that work? Well, we are using the same algorithm but the implementation is vastly different. In this post, I'll describe the new implementation, which offloads work from the CPU to a vertex shader running on the GPU, enabling the use of static vertex buffer objects.
Archive for August, 2008
Fall recruitment season is only a month away. Good timing. Our 3D team is working on lots of interesting problems in the fields of computer graphics and software architecture. In fact, we have so many interesting things to do that we need your help.
Specifically, we’d like to talk to students in computer science, math, engineering, or other hard majors, who are seeking internships for next spring or summer. Both undergraduate and graduate students are equally encouraged to contact us.

